The Senior Artist (Rig & Skin) will create animator-friendly rigs, ensure technical accuracy, develop tools/scripts, and mentor junior riggers, delivering high-quality skins that meet gameplay and cinematic needs.
Your Role
- Rig Quality & Versatility - Create stable, flexible, and animator-friendly rigs supporting both body and facial motion—including mocap workflows
- Technical Accuracy - Ensure rig hierarchies, joint placements, naming conventions, and deformation principles meet pipeline standards
- Timely Deliverables - Deliver rigs on schedule, aligned with character readiness and animation team milestones
- Tool Development & Automation - Develop and maintain scripts/tools (Python, MEL, etc.) that optimise rigging, skinning, and export processes
- Facial Rigging Excellence - Build expressive facial rigs that support lip sync, facial motion and blend seamlessly with mocap systems
- Reusability & Scalability - Design modular rigs and templates for efficient reuse across similar character archetypes or re-skinned assets
- Autonomous Execution - Proactively solve technical rigging problems with minimal supervision, owning the rigging lifecycle end-to-end
- Engine Integration - Ensure rigs function correctly in engines such as Unreal or Unity, handling retargeting, LODs, and constraints for real-time performance
- Team Mentorship & Support - Guide junior riggers by sharing expertise, reviewing work, and documenting best practices
- Skinning Quality - Deliver clean mesh deformations across joints and poses, supporting both gameplay and cinematic fidelity
- Creative Problem Solving - Innovate solutions for complex rigging scenarios—such as creature rigs, dynamic systems, and advanced facial setups
- Pipeline Contribution & Documentation - Maintain well-documented rigging workflows, standards, and tool libraries to support team-wide efficiency and consistency
Must Have
- 5+ years of professional experience in Rigging and skinning for games, films, or cinematics
- A portfolio with show-reel in video format or online video link
- Familiarity with animation integration in engines such as Unreal Engine or Unity
- Strong communication skills and ability to work in a collaborative production environment
- Knowledge of Maya & MotionBuilder for animation refinement or export pipelines is a plus
Good to Have
- Experience in facial animation and lip-sync workflows
- Knowledge of motion capture systems (Vicon, OptiTrack, Xsens)
- Experience with Python/MEL scripting for MotionBuilder pipeline tools
Dream Sports, India’s leading sports technology company, powers the fan journey for 300 million sports fans across entertainment, content, gaming, travel, AI, and grassroot sports development. Its portfolio includes Dream11, a sports entertainment platform; FanCode, India’s digital sports destination; DreamSetGo, India’s premium sports travel and experiences platform; Dream Cricket, an AAA mobile sports game; Dream Horizon, our battle-tested tech, now open-sourced & free for all; Dream Sports AI, reimagining sports with AI, and Dream Money, empowering every Indian to grow their net-worth. The company is also home to the Dream Sports Foundation, its philanthropic arm.
Founded in 2008 by Harsh Jain and Bhavit Sheth, Dream Sports is headquartered in Mumbai.
Checked out Dream Locker Room yet? Head over to our official blog to get a glimpse into our culture, and how we ‘Make Sports Better’, together.
Top Skills
Maya
Mel
Motionbuilder
Python
Unity
Unreal Engine
Dream Sports Mumbai, Maharashtra, IND Office
Peninsula Business Park, Mumbai, Maharashtra, India, 400013
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