Ubisoft
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As a Senior Game Designer, you will develop game creatives and systems, mentor junior designers, and collaborate with Programming, Art, and Data teams to create engaging player experiences. Responsibilities include designing mechanics, documenting systems, leading prototype creation, and ensuring game features align with the creative vision.
As a Technical Animator, you will innovate and support animation systems, collaborating with animators and programmers. Your responsibilities include managing mocap data, creating animation graphs, designing state machines, and enhancing production pipelines across software platforms.
As an Animator at Ubisoft, you will create high-quality animations using Motion Capture and Keyframe techniques. Collaborating with various team members, you will prototype animations for characters, cameras, and objects while improving dialogue animation systems and contributing to the overall scene quality.
As a Senior Animator at Ubisoft, you'll create high-quality animations, mentor animators, and collaborate with various teams to enhance player experiences. Responsibilities include working with key-frame and motion capture animations, supporting game engine systems, and ensuring alignment with creative and technical direction.
As a Senior Character Artist at Ubisoft, you'll create realistic and stylized 3D models and textures for characters and accessories. Responsibilities include mentoring junior artists, refining artistic skills, and collaborating with various departments to enhance the player experience while adhering to production constraints.